The camera work in the game Insanely Twisted Shadow Planet

Insanely Twisted Shadow Planet is a 2D shooter with an outstanding visual style (and this is where my description ends since I am yet to try this game, even though I already bought it). In this 10mn video, Ryan Meyer explains how the camera system he wrote for the game works.

Bret Victor – Seeing Space

Following on his previous talks on data visualization and programming interfaces, Bret Victor presents the idea of what he calls a “seeing space”, meant to improve understanding of problems in the context of collaborative engineering.

Seeing Spaces from Bret Victor on Vimeo.

Volumetric light scattering

Here are a couple of links on how to render light scattering effect (aka. volumetric shadows):

 Update:

Developing for the Oculus VR

In January, Oculus shared a list of recommendations for a good VR experience as a PDF, and kept updating them since then: Oculus VR Best Practices Guide.

More recently, Tom Forsyth gave a talk at GDC 2014 where he gave some guidelines on what to do, what not to do, and what they haven’t figured yet about making VR experiences. The talk is available in the GDC Vault: Developing VR Experiences with the Oculus Rift.

Update:

Michael Abrash of Valve gave a talk about the near future of VR: What VR could, should and almost certainly will be within two years. Much of it deals with the notion of “presence”, the sensation of actually being in the virtual world, and what makes or breaks it.

Lighting and atmospheric effects in Reset

I’m a bit late to the party, noticing that , co-founder of Praxis, wrote a series of articles presenting an overview of the tech involved in the rendering engine he’s writing.

Shading and atmospheric effects in Praxis’ engine

The results are visually impressive, so it’s very unfortunate he doesn’t give more details. This video in particular, showcasing real-time atmospheric effects is outstanding.

The Art of Framing Primer

In a much less detailed way than the cinematography analysis I previously mentioned, yet still very interesting, the film-making site Mentorless covers the visual composition used in the independent film Primer. The article, The Art of Framing Primer, outlines in particular how simple techniques allowed to make up for the extremely low budget (the film was completed for $7000).