The Rescued film project

The Rescued film project aims at developing and archiving film rolls that, for some reason, were left undeveloped. In this video they present their work, and more specifically when they discovered 31 rolls shot my an American from WWII soldier.

The photos can be seen on their website.

Undeveloped World War II Film Discovered from The Rescued Film Project on Vimeo.

Insight In An Unseizable World, by Cocoon

Last Fall, the French demogroup Cocoon uncovered this beautiful ambient demo: Insight In An Unseizable World. Its technical features, including real-time fluid dynamics or screen space reflections, manage to stay humble a leave the full stage to the superb direction. The special attention given to transition is outstanding, and I invite you to see by yourselves.

Intrinsic Gravity, by Still

Three years ago, the German demoscene group, Still, was releasing an experiment at shaping some of the work of late painter Victor Vasarely as animated figures in a tribute demo: Beta. The unusual style from a demoscene standpoint, extrapolating what his work would have been if it were animated, was a success.

Last week Still released another demo with a similar geometric style and a brilliant direction: Intrinsic Gravity. It serves as an invitation to the demoparty NVScene, to take place in San Jose, California, this March.

I recommend you these two demos, they are a pleasure to watch.

Every Frame a Painting

The filmmaker Tony Zhou is the author of an ongoing series of fascinating essays on analyzing film form: Every Frame a Painting. Covered in 5 to 10mn with a critical and passionate eye, his topics vary between directors, actors or single film scenes.

Every single one of them is worth watching, but my personal favorites are the study of the scene when Clarice Starling and Hannibal Lecter meet for the first time in The Silence of the Lambs, the analysis of Mickael Bay’s intense visual style, and the presentation (and praise) of Edgar Wright’s use of visuals to support comedy.

Those essays can be found on Youtube or Vimeo, with additional comments on tumblr and Facebook. Interestingly, they can also be supported (as in, financially) on Patreon.

Issues when rendering cones on a GPU

Eric Haines reminds in a blog article the problems that arise when rendering a cone, which are surprisingly tricky for such a seemingly simple task. A discussion on the topic also spawned on Twitter.

Illustration of texture mapping issues.

IOCCC2012: ASCII fluid dynamics

This IOCCC entry by Yusuke Endo is an ASCII fluid simulator using smoothed-particle hydrodynamics. Once compiled, the program takes an ASCII art on standard input, and shows the animated simulation on a 80×25 terminal.

Here is a demonstration of the program: