GDC 2015 presentations

The Game Developers Conference took place last week in San Francisco. As I am starting to see more speakers publish their slides, I am creating this post to keep track of some them (this list is not meant to be exhaustive).

For a more extensive list, Cédric Guillemet has been garnering links to GDC 2015 papers on his blog.

Statistics of the gaming hardware and software

If you need figures or maybe just an idea of what hardware and software the gaming public is using, it’s all out there, gathered and published by the big boys:

FaceWorks demonstration at GTC

Geeks3D mentioned this keynote at the GPU Technology Conference, where NVIDIA’s CEO shows their technology called FaceWorks. After talking about the uncanny valley and avatar rendering uses, came the live demonstration, which seriously raises the bar in terms of face rendering and animation.

The quality is incredible, the gap from photo realism is getting very narrow, and some expressions are really convincing. The transitions and frozen expressions feel weird though, so I am wondering how it would look running freely for a moment, with all the rapid subtle moves we show even when staying idle. The avatar as a mean of communication is certainly very appealing. It would be interesting to see if when facing this rendering, we would react to the expressions displayed.

The demo itself starts after 8 minutes.