In this seminar, Dr. Greg Gbur presents the current state of research on cloaking devices, the differences between science fiction and what seem to actually be possible, and different applications beyond invisibility, like protection from thermal radiation or earthquakes.
The Game Developers Conference took place last week in San Francisco. As I am starting to see more speakers publish their slides, I am creating this post to keep track of some them (this list is not meant to be exhaustive).
- Advanced VR Rendering, by Alex Vlachos (Valve).
- Code Clinic 2015: How to Write Code the Compiler Can Actually Optimize, by Mike Acton (Insomniac Games).
- Great Management of Technical Leads, by Mike Acton (Insomniac Games).
- Physics for Game Programmers : Numerical Methods, by Erin Catto (Blizzard Entertainment).
- Rendering the World of Far Cry 4, by Steve McAulley (Ubisoft Montréal).
- VR Direct: How NVIDIA Technology is Improving the VR Experience, by Nathan Reed (NVidia).
So yesterday was the announcement of a massive breakthrough: CERN have discovered a new particle thought to be a Higgs boson. This is a milestone discovery future generations will have in their textbooks. Maybe it is a good time to remind the excellent animation Jorge Cham published a few months ago, explaining in simple words what the Higgs boson is. (it is also a good time to have a look at the photos taken soon before the launch of the Large Hadron Collider)
The MIT Media Lab, that I mentioned previously when they published their experiment consisting in filming the very propagation of light, strikes again by using their device to take pictures of objects hidden from the line of sight.
Update: there is now a TED talk presenting femto photography.