Last month at SIGGRAPH, Michał Iwanicki of Naughty Dogs presented his talk “Lighting technology in The Last of Us”, in which he focused on the technique they used for ambient shadows. In short: light maps and analytic occlusion with ellipsoid approximations of objects. Clever!
This video shows the process of making a lettering artwork by designer and calligrapher Frank Ortmann.
Brian Karis gathered (and plans to continue doing so) on a blog post different terms to use in the Cook-Torrance microfacet specular BRDF.
Here is a Tumblr blog someone mentioned yesterday on Twitter, that collects screenshots from various games (mostly indy, but triple A as well), thus giving a glimpse of various visual styles.