Last month at SIGGRAPH, Michał Iwanicki of Naughty Dogs presented his talk “Lighting technology in The Last of Us”, in which he focused on the technique they used for ambient shadows. In short: light maps and analytic occlusion with ellipsoid approximations of objects. Clever!
Monthly Archives: August 2013
Live coding in Unity
The following video showcases Livity, an extension allowing live coding in Unity. It definitely reminds the ideas presented by Bret Victor in his talk, with the step between coding and viewing fading away as iteration time gets close to zero.
Lettering: making of a cover artwork
This video shows the process of making a lettering artwork by designer and calligrapher Frank Ortmann.
Specular BRDF Reference
Brian Karis gathered (and plans to continue doing so) on a blog post different terms to use in the Cook-Torrance microfacet specular BRDF.
Source code of Second Reality released for its 20th anniversary
The source code and assets of Second Reality, the seminal and very highly regarded demo by the group Future Crew, was released today to the public domain and is available on GitHub.
This was twenty years ago already:
Video Game Art Styles
Here is a Tumblr blog someone mentioned yesterday on Twitter, that collects screenshots from various games (mostly indy, but triple A as well), thus giving a glimpse of various visual styles.