If you need figures or maybe just an idea of what hardware and software the gaming public is using, it’s all out there, gathered and published by the big boys:
Statistics of the gaming hardware and software
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If you need figures or maybe just an idea of what hardware and software the gaming public is using, it’s all out there, gathered and published by the big boys:
Here is a list of articles published by fxguide, giving fascinating insights into the tools used by the film industry in terms of rendering.
(Brace yourselves for the massive tag list hereafter.)
On his blog, Matt Pettineo writes about his experiments on cascaded shadow maps, including cascade optimization, shadow map filtering and GPU scene submission: A Sampling of Shadow Techniques.
Fabian Giesen, known as ryg, wrote during Summer a comprehensive series of articles diving into the graphics pipeline. The read is dense and provides lots of details on what is (likely) happening under the hood, that will prove very useful to graphics programmers.