Since the beginning of 2014, there has been a lot of videos demonstrating the realism that can now be achieved with Unreal Engine 4.
Often, these videos showcase a static scene or even concentrate on a single detail: lighting in an architectural structure, the look of rain hitting the ground, or some wet pebble on the beach.
Physically based rendering, global illumination and screen space reflections seem to manage to trick the brain an get it confused between what is real and what isn’t. Even when some artifacts get salient, like reflections popping in and out or changing with camera orientation, we are quick to forget them and find the image very believable.
Like the previous times I shared some insights in a seminar, as an opportunity to practice public talking. Since our post-processing have quite improved with our last demo (Ctrl-Alt-Test : G – Level One), the topic was the implementation of a few post-processing effects in a real-time renderer: glow, lens flare, light streak, motion blur…
Having been fairly busy over the last months though, with work and the organising of Tokyo Demo Fest among others, I couldn’t afford as much time as I wanted to spend on the presentation unfortunately. An hour before the presentation I was still working on the slides, but all in all it went better than expected. I also experimented with doing a live demonstration, hopefully more engaging than some screenshots or even a video capture can be.
Here is the video recording made by the team at Revision (kudos to you guys for the fantastic work this year). I will provide the slides later on, after I properly finish the credits and references part.
Over decades photographers, then filmmakers, have learned to take advantage of optical phenomenons, and perfected the recipe of chemicals used in films, to affect the visual appeal of their images. Transposed to rendering, those lessons can make your image more pleasant to the eye, change its realism, affect its mood, or make it easier to read. In this course we will present different effects that can be implemented in a real-time rendering pipeline, the theory behind them, the implementation details in practice, and how they could fit in your workflow.
The Rescued film project aims at developing and archiving film rolls that, for some reason, were left undeveloped. In this video they present their work, and more specifically when they discovered 31 rolls shot my an American from WWII soldier.
The filmmaker Tony Zhou is the author of an ongoing series of fascinating essays on analyzing film form: Every Frame a Painting. Covered in 5 to 10mn with a critical and passionate eye, his topics vary between directors, actors or single film scenes.