Face aging

This 5mn video is an attempt by at showing the aging process of a person in a timelapse manner. I’d recommend watching the video before reading anything about how it was done.

Danielle from Anthony Cerniello on Vimeo.

Here comes the spoiler: according to this article, it was created from photos of the subject and her family relatives who shared most face similarities. The photos were then animated and morphed together. Like the article points out, the animation still falls within the uncanny valley, but pause at any time and all you see is an real face.

FaceWorks demonstration at GTC

Geeks3D mentioned this keynote at the GPU Technology Conference, where NVIDIA’s CEO shows their technology called FaceWorks. After talking about the uncanny valley and avatar rendering uses, came the live demonstration, which seriously raises the bar in terms of face rendering and animation.

The quality is incredible, the gap from photo realism is getting very narrow, and some expressions are really convincing. The transitions and frozen expressions feel weird though, so I am wondering how it would look running freely for a moment, with all the rapid subtle moves we show even when staying idle. The avatar as a mean of communication is certainly very appealing. It would be interesting to see if when facing this rendering, we would react to the expressions displayed.

The demo itself starts after 8 minutes.

Noah takes a photo of himself every day for 12.5 years

Noah Kalina has been taking a self portrait every day for over twelve years, and uploaded yesterday on Youtube a new time-lapse video of this work in progress. There are a couple of such videos on Internet, but this one is the longest time span I am aware of. During seven minutes, you can not only see how his face evolves as he ages, but also get a glimpse of his outfit style as well as his professional and personals lives.

State of the art in real-time realistic skin rendering

Jorge Jimenez posted yesterday the last results of his research on skin rendering: Separable Subsurface Scattering. He provides a very impressive real-time demo, which, some point out, does runs on actual current hardware (it ran, slowly, on my low-end laptop). So even though he provides the following video of it, you should definitely try the actual binary. Oh, and the source code is available too. :-)