Matt Pettineo is writing an interesting and in-depth series of articles on anti-aliasing:
- Signal Processing Primer
- Applying Sampling Theory to Real-Time Graphics
- A Quick Overview of MSAA
- Experimenting with Reconstruction Filters for MSAA Resolve
In this last article, he provides a list of captures comparing the results he obtained, as well as the source code.
On a side note, I like this short post of Timothy Lottes (well known for FXAA and TXAA) where he compares typical film image with typical video game one. His example of temporal aliasing is also worth keeping in mind.