This article by Adrian Stone discusses the impacts of triangle ordering in meshes and compares some algorithms.
Triangle order optimization
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This article by Adrian Stone discusses the impacts of triangle ordering in meshes and compares some algorithms.
Fabian Giesen, known as ryg, wrote during Summer a comprehensive series of articles diving into the graphics pipeline. The read is dense and provides lots of details on what is (likely) happening under the hood, that will prove very useful to graphics programmers.