This is going to be a short one: I haven’t done any extensive search, but I still want to make a back of the envelope note with a couple of links.
- M. Oren and S. K. Nayar proposed a model more accurate than the Lambert reflectance in their paper: Generalization of Lambert’s Reflectance Model, referred to as the Oren-Nayar model
- Pope Kim has an article presenting the Oren-Nayar approximation they used for their game at Relic (slides of the full talk: The Rendering Tech of Space Marine).
- At the SIGGRAPH 2012 course, Practical Physically Based Shading in Film and Game Production, Yoshiharu Gotanda presented the shading model developed at Tri-Ace (slides and course notes), including their Oren-Nayar approximation.