The author tested it with a ti-83+ and a Canon Rebel, but ti-84, ti-89 and other cameras are also discussed in the comments. Other combinations can be found all over the web.
Rendering from compressed textures, Beers et al., proceedings of SIGGRAPH 1996 “This one (out of 3) of the 1st texture compression papers ever! Uses VQ so probably not something you want today, but major eye opener!”
An Ambient Light Illumination Mode (behind a paywall), S. Zhukov, A. Iones, G. Kronin, Eurographics 1998 “First paper on ambient occlusion, AFAIK. Not that old…”
This is the third day at Revision, and my contribution this year is the talk I gave yesterday. Unlike last year, this seminar is not technical at all but focused on the design aspect and, to some extent, how it relates to the technical one. The context is demomaking, but many ideas are still valid in other media.
There were some issues with the recording unfortunately, which means some elements are missing (you will notice some blanks at the beginning). In particular after 5mn, there is an important point which was completely cut out. The text was:
Throwing a new technique at whatever you’re doing is not going to make it any better. It’s only going to change what you can achieve. There are two sides of image creation: the technical one and the artistic one. Different techniques allow to do different things, and the more techniques you master, the better you understand what you can and cannot do with them, and how to do it. Technique becomes a tool that changes how you can express yourself.