The Rescued film project

The Rescued film project aims at developing and archiving film rolls that, for some reason, were left undeveloped. In this video they present their work, and more specifically when they discovered 31 rolls shot my an American from WWII soldier.

The photos can be seen on their website.

Undeveloped World War II Film Discovered from The Rescued Film Project on Vimeo.

Every Frame a Painting

The filmmaker Tony Zhou is the author of an ongoing series of fascinating essays on analyzing film form: Every Frame a Painting. Covered in 5 to 10mn with a critical and passionate eye, his topics vary between directors, actors or single film scenes.

Every single one of them is worth watching, but my personal favorites are the study of the scene when Clarice Starling and Hannibal Lecter meet for the first time in The Silence of the Lambs, the analysis of Mickael Bay’s intense visual style, and the presentation (and praise) of Edgar Wright’s use of visuals to support comedy.

Those essays can be found on Youtube or Vimeo, with additional comments on tumblr and Facebook. Interestingly, they can also be supported (as in, financially) on Patreon.

More schlieren photography

I previously mentioned a video showing how schlieren photography could be used to film the propagation of sound.

This video by the Harvard Natural Science Lecture Demonstrations, presents different experiments with schlieren photography. The complete description of the setup used, as well as the explanation of the effect, is also available on the associated web page.

Relativistic and non euclidean space rendering

The Portal series built a full game concept out of non euclidean spaces. Besides being great games, I think it is fascinating how true the tagline “Now you’re thinking with portals” is.

Here are two interesting experiments putting the person in different spaces than we are used to due to real world conditions. This video by Varun Ramesh demonstrates a non-euclidean ray tracer:

This other video by the MIT Game Lab demonstrates OpenRelativity, a Unity toolkit allowing simulation of navigation at relativistic speeds, used for the prototype game A Slower Speed of Light:

Update: Sylvain mentioned in comments that Carl Sagan explains those effects in the following video:

Face aging

This 5mn video is an attempt by at showing the aging process of a person in a timelapse manner. I’d recommend watching the video before reading anything about how it was done.

Danielle from Anthony Cerniello on Vimeo.

Here comes the spoiler: according to this article, it was created from photos of the subject and her family relatives who shared most face similarities. The photos were then animated and morphed together. Like the article points out, the animation still falls within the uncanny valley, but pause at any time and all you see is an real face.