This video analyses the scene of the restaurant door in the classic comedy Playtime, by Jacques Tati, and how the elements combine in intricate ways to build up the gag.
PlayTime: Anatomy of a Gag from Criterion Collection on Vimeo.
This video analyses the scene of the restaurant door in the classic comedy Playtime, by Jacques Tati, and how the elements combine in intricate ways to build up the gag.
PlayTime: Anatomy of a Gag from Criterion Collection on Vimeo.
The filmmaker Tony Zhou is the author of an ongoing series of fascinating essays on analyzing film form: Every Frame a Painting. Covered in 5 to 10mn with a critical and passionate eye, his topics vary between directors, actors or single film scenes.
Every single one of them is worth watching, but my personal favorites are the study of the scene when Clarice Starling and Hannibal Lecter meet for the first time in The Silence of the Lambs, the analysis of Mickael Bay’s intense visual style, and the presentation (and praise) of Edgar Wright’s use of visuals to support comedy.
Those essays can be found on Youtube or Vimeo, with additional comments on tumblr and Facebook. Interestingly, they can also be supported (as in, financially) on Patreon.
In a much less detailed way than the cinematography analysis I previously mentioned, yet still very interesting, the film-making site Mentorless covers the visual composition used in the independent film Primer. The article, The Art of Framing Primer, outlines in particular how simple techniques allowed to make up for the extremely low budget (the film was completed for $7000).
On his blog, director Ron Doucet presents a thorough analysis of the visual constructions in the Pixar animation film, The Incredibles. The articles include breakdowns of complete scenes in term of visual components. It is a great read on how the picture can be designed to support the storytelling.
This is the third day at Revision, and my contribution this year is the talk I gave yesterday. Unlike last year, this seminar is not technical at all but focused on the design aspect and, to some extent, how it relates to the technical one. The context is demomaking, but many ideas are still valid in other media.
There were some issues with the recording unfortunately, which means some elements are missing (you will notice some blanks at the beginning). In particular after 5mn, there is an important point which was completely cut out. The text was:
Throwing a new technique at whatever you’re doing is not going to make it any better. It’s only going to change what you can achieve. There are two sides of image creation: the technical one and the artistic one. Different techniques allow to do different things, and the more techniques you master, the better you understand what you can and cannot do with them, and how to do it. Technique becomes a tool that changes how you can express yourself.
Here are the slides with notes (~5MB), or a low quality version (~1MB).
For more demoscene related talks, here is the full list of seminars at Revision 2013.