Capturing and rendering tiny details

Not so long ago I discovered this article presenting the CLEAN mapping technique used in Civilization V to manage how detail gets filtered with distance. I found the side effect of emerging anisotropic surfaces very seducing.

This week Angelo Pesce wrote some thoughts on how the problem of how to represent and render detail in general, how normal maps are not so well suited and what can be done instead.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>