SIGGRAPH 2013

More and more material and news are being released about the next edition of SIGGRAPH, so here is a short summary.

Technical papers

The video teaser of the technical papers has been published. It looks like there will be some really cool stuff to see. As every year Ke-Sen Huang maintains a page with the list of papers.


Real Time Live!

The Real Time Live! program looks very nice too, and it is good to see at least two demoscene related works will be presented there (the community GLSL tool ShaderToy by Beautypi, and some experiment by Still with a LEAP Motion controller on their production, Square).


Courses

Not much to say, it looks great and I want to see most of them… The Advances in Real-Time Rendering in Games and Physically Based Shading in Theory and Practice courses are a must see as usual. The Recent Advances in Light-Transport Simulation: Theory & Practice and Ray Tracing is the Future and Ever Will Be courses sound promising too.


Our work to be shown at SIGGRAPH

Lastly, we had some awesome news yesterday, when we were told our last released demoscene production, F – Felix’s workshop, has been selected to be shown as part of the Real-Time Live! demoscene reel event.

Released last year at Revision and ranking 2nd in its category, Felix’s workshop is a 64k intro: a real-time animation fitting entirely (music, meshes, textures…) within a 64kB binary file meant to run on a consumer level PC with a vanilla Windows and up to date drivers.

I was also told Eddie Lee‘s work, Artifacts, was selected as well. His outstanding demo won at Tokyo Demo Fest earlier this year.

Making the subtle obvious, follow-up

A couple of months ago I was posting here about this SIGGRAPH publication on amplification of details in a video. Yesterday the New York Times put online a story as well as a video on the topic, with explanations from the authors and some new examples.

Making the subtle obvious

Take a video, decompose it into several frequency components, filter and amplify each one, recompose them back to an output video, profit. Nuit-Blanche mentioned this paper presented earlier this year at SIGGRAPH. I never thought you could actually detect the blood flow from a simple video…

Update: more to see in this follow-up post.

Short reading list on diffuse lighting

This is going to be a short one: I haven’t done any extensive search, but I still want to make a back of the envelope note with a couple of links.

Paths of Hate

Paths of Hate is one of the many animations that were shown at the Computer Animation Festival at SIGGRAPH 2011, and among the ones that drew most attention (it was awarded the Jury Award). Directed by Damian Nenow, the film explores in a comic style how deep hatred can go. Unfortunately I haven’t found the long version on Internet, only the following trailer. If you have the opportunity to see the full version, do not miss it.