People on twitter are starting to mention that their Oculus DK2 are being shipped or are arriving. Exciting.
Meanwhile some people have mentioned how eye tracking could be a great addition to a VR set, and some have even started hacking their headset. See for example:
So what’s the point? One use is explained in this paper: Foveated Real-Time Ray Tracing for Virtual Reality Headset. In this excerpt from AMD Developer Summit 2013, the rendering architect of the Frosbite engine, Johan Andersson talks briefly about foveated rendering.
Long story short: Oculus and eye tracking could really mean real-time ray tracing in a matter of years.
Exciting. But I’m repeating myself.