{"id":64,"date":"2011-12-14T13:12:18","date_gmt":"2011-12-14T13:12:18","guid":{"rendered":"http:\/\/lousodrome.net\/blog\/light\/?p=64"},"modified":"2021-05-26T18:02:30","modified_gmt":"2021-05-26T18:02:30","slug":"when-rendering-is-that-beautiful","status":"publish","type":"post","link":"https:\/\/lousodrome.net\/blog\/light\/2011\/12\/14\/when-rendering-is-that-beautiful\/","title":{"rendered":"When rendering is that beautiful"},"content":{"rendered":"<p><a href=\"http:\/\/www.sebalicious.com\/\">S\u00e9bastien Linage<\/a>, who is a lead artist for Electronic Arts, published a video that completely nails what I value in rendering.<\/p>\n<p>This video is just a montage of in game scenery shots from <em>Need For Speed: The Run<\/em>. There are no action scenes, no race, no cars running, no tires screaming: only a flyby through the environments crafted by the team who worked on this game. The scenes and the rendering are just that beautiful: beautiful enough so simply showing them with some soundtrack already makes a nice video.<\/p>\n<p>Those guys really did an awesome job in that regard.<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/33616977?title=0&amp;byline=0&amp;portrait=0\" width=\"500\" height=\"281\" frameborder=\"0\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>S\u00e9bastien Linage, who is a lead artist for Electronic Arts, published a video that completely nails what I value in rendering. This video is just a montage of in game scenery shots from Need For Speed: The Run. There are &hellip; <a href=\"https:\/\/lousodrome.net\/blog\/light\/2011\/12\/14\/when-rendering-is-that-beautiful\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[17],"tags":[40,39,37,15,36,923,38],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.13 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>When rendering is that beautiful &ndash; Light is beautiful<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/lousodrome.net\/blog\/light\/2011\/12\/14\/when-rendering-is-that-beautiful\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"When rendering is that beautiful &ndash; Light is beautiful\" \/>\n<meta property=\"og:description\" content=\"S\u00e9bastien Linage, who is a lead artist for Electronic Arts, published a video that completely nails what I value in rendering. This video is just a montage of in game scenery shots from Need For Speed: The Run. 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