{"id":1084,"date":"2015-08-30T04:43:32","date_gmt":"2015-08-30T04:43:32","guid":{"rendered":"http:\/\/lousodrome.net\/blog\/light\/?p=1084"},"modified":"2015-08-30T04:44:59","modified_gmt":"2015-08-30T04:44:59","slug":"pvrtc2-compression-quality","status":"publish","type":"post","link":"https:\/\/lousodrome.net\/blog\/light\/2015\/08\/30\/pvrtc2-compression-quality\/","title":{"rendered":"PVRTC2 compression quality"},"content":{"rendered":"<p><a href=\"https:\/\/twitter.com\/g_truc\">Christophe Riccio<\/a> posted on his twitter feed some pictures comparing the quality of different texture compression formats, including the PowerVR&#8217;s native compression format, PVRTC2. In the light of his tests, it seems to me the new compression is a lot better than before (unfortunately they are not compared).<\/p>\n<p>Last year at my work, in a context of trying to reduce loading time, memory consumption and application size, we gave a try at PVRTC and in our use case it was a clear no go. The quality was so badly impacted that the texture size we&#8217;d need for the artists to be happy was well beyond the weight of a PNG of equivalent quality. In the end we settled with WebP.<\/p>\n<p>Here it is interesting to see that even at 2bpp, PVRTC2 seems to retain a lot of detail and texture. The edge tend to be muddy but this is still very good for the price.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone\" src=\"https:\/\/pbs.twimg.com\/media\/CNnmmXGWEAAlwwI.png\" alt=\"\" width=\"500\" height=\"165\" \/><\/p>\n<blockquote class=\"twitter-tweet\" lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">RGB8 vs PVRTC2 4BPP vs ASTC4X4 &#8220;max compression quality&#8221; <a href=\"http:\/\/t.co\/tOagdry7NQ\">pic.twitter.com\/tOagdry7NQ<\/a><\/p>\n<p>\u2014 Christophe (@g_truc) <a href=\"https:\/\/twitter.com\/g_truc\/status\/637794369966358529\">August 30, 2015<\/a><\/p><\/blockquote>\n<p><script src=\"\/\/platform.twitter.com\/widgets.js\" async=\"\" charset=\"utf-8\"><\/script><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone\" src=\"https:\/\/pbs.twimg.com\/media\/CNnqeIGWEAQGZ9c.png\" alt=\"\" width=\"500\" height=\"477\" \/><\/p>\n<blockquote class=\"twitter-tweet\" lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">RGB8 vs PVRTC2 2BPP vs ASTC8X8 (2BPP) vs ASTC12X12 &#8220;max compression quality&#8221; <a href=\"http:\/\/t.co\/5v3wPTESEC\">pic.twitter.com\/5v3wPTESEC<\/a><\/p>\n<p>\u2014 Christophe (@g_truc) <a href=\"https:\/\/twitter.com\/g_truc\/status\/637798626748690432\">August 30, 2015<\/a>\n<\/p><\/blockquote>\n<p><script src=\"\/\/platform.twitter.com\/widgets.js\" async=\"\" charset=\"utf-8\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Christophe Riccio posted on his twitter feed some pictures comparing the quality of different texture compression formats, including the PowerVR&#8217;s native compression format, PVRTC2. In the light of his tests, it seems to me the new compression is a lot &hellip; <a href=\"https:\/\/lousodrome.net\/blog\/light\/2015\/08\/30\/pvrtc2-compression-quality\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[17],"tags":[743,744,739,740,742,741,745],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.13 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>PVRTC2 compression quality &ndash; Light is beautiful<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/lousodrome.net\/blog\/light\/2015\/08\/30\/pvrtc2-compression-quality\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"PVRTC2 compression quality &ndash; Light is beautiful\" \/>\n<meta property=\"og:description\" content=\"Christophe Riccio posted on his twitter feed some pictures comparing the quality of different texture compression formats, including the PowerVR&#8217;s native compression format, PVRTC2. In the light of his tests, it seems to me the new compression is a lot &hellip; Continue reading &rarr;\" \/>\n<meta property=\"og:url\" content=\"http:\/\/lousodrome.net\/blog\/light\/2015\/08\/30\/pvrtc2-compression-quality\/\" \/>\n<meta property=\"og:site_name\" content=\"Light is beautiful\" \/>\n<meta property=\"article:published_time\" content=\"2015-08-30T04:43:32+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2015-08-30T04:44:59+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/pbs.twimg.com\/media\/CNnmmXGWEAAlwwI.png\" \/>\n<meta name=\"author\" content=\"Julien Guertault\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@Zavie\" \/>\n<meta name=\"twitter:site\" content=\"@Zavie\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Julien Guertault\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"http:\/\/lousodrome.net\/blog\/light\/2015\/08\/30\/pvrtc2-compression-quality\/#article\",\"isPartOf\":{\"@id\":\"http:\/\/lousodrome.net\/blog\/light\/2015\/08\/30\/pvrtc2-compression-quality\/\"},\"author\":{\"name\":\"Julien Guertault\",\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/#\/schema\/person\/a16a2a69d73eca763ffdf125c49eaa2f\"},\"headline\":\"PVRTC2 compression quality\",\"datePublished\":\"2015-08-30T04:43:32+00:00\",\"dateModified\":\"2015-08-30T04:44:59+00:00\",\"mainEntityOfPage\":{\"@id\":\"http:\/\/lousodrome.net\/blog\/light\/2015\/08\/30\/pvrtc2-compression-quality\/\"},\"wordCount\":200,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/#\/schema\/person\/a16a2a69d73eca763ffdf125c49eaa2f\"},\"keywords\":[\"bpp\",\"PowerVR\",\"PVRTC\",\"PVRTC2\",\"quality\",\"texture compression\",\"WebP\"],\"articleSection\":[\"Rendering\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"http:\/\/lousodrome.net\/blog\/light\/2015\/08\/30\/pvrtc2-compression-quality\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"http:\/\/lousodrome.net\/blog\/light\/2015\/08\/30\/pvrtc2-compression-quality\/\",\"url\":\"http:\/\/lousodrome.net\/blog\/light\/2015\/08\/30\/pvrtc2-compression-quality\/\",\"name\":\"PVRTC2 compression quality &ndash; 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