{"id":971,"date":"2015-03-09T05:47:54","date_gmt":"2015-03-09T05:47:54","guid":{"rendered":"http:\/\/lousodrome.net\/blog\/light\/?p=971"},"modified":"2015-03-14T07:28:39","modified_gmt":"2015-03-14T07:28:39","slug":"gdc-2015-presentations","status":"publish","type":"post","link":"http:\/\/lousodrome.net\/blog\/light\/2015\/03\/09\/gdc-2015-presentations\/","title":{"rendered":"GDC 2015 presentations"},"content":{"rendered":"<p>The <a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference<\/a> took place last week in San Francisco. As I am starting to see more speakers publish their slides, I am creating this post to keep track of some them (this list is not meant to be exhaustive).<\/p>\n<ul>\n<li><a href=\"http:\/\/alex.vlachos.com\/graphics\/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf\">Advanced VR Rendering<\/a>, by <a href=\"http:\/\/twitter.com\/AlexVlachos\">Alex Vlachos<\/a> (Valve).<\/li>\n<li><a href=\"http:\/\/fr.slideshare.net\/cellperformance\/gdc15-code-clinic\">Code Clinic 2015: How to Write Code the Compiler Can Actually Optimize<\/a>, by <a href=\"http:\/\/twitter.com\/mike_acton\">Mike Acton<\/a> (Insomniac Games).<\/li>\n<li>\n<div class=\"textLayer\">\n<div data-canvas-width=\"432.3494337223968\"><a href=\"http:\/\/www.essentialmath.com\/tutorial.htm\">Doing Math with RGB (and A) Correctly<\/a>, by <a href=\"http:\/\/twitter.com\/cthulhim\">Jim Van Verth<\/a> (Google).<\/div>\n<\/div>\n<\/li>\n<li><a href=\"http:\/\/fr.slideshare.net\/cellperformance\/gdc15-great-management-of-technical-leads\">Great Management of Technical Leads<\/a>, by <a href=\"http:\/\/twitter.com\/mike_acton\">Mike Acton<\/a> (Insomniac Games).<\/li>\n<li>\n<div data-canvas-width=\"571.3800182841601\"><a href=\"http:\/\/www.swedishcoding.com\/wp-content\/uploads\/2015\/03\/parallelizing_the_naughty_dog_engine_using_fibers.pdf\">Parallelizing the Naughty Dog engine using fibers<\/a>, by <a href=\"http:\/\/twitter.com\/cgyrling\">Christian Gyrling<\/a> (Naughty Dog).<\/div>\n<\/li>\n<li><a href=\"http:\/\/box2d.org\/2015\/03\/gdc-2015-physics-tutorial\/\">Physics for Game Programmers : Numerical Methods<\/a>, by <a href=\"http:\/\/twitter.com\/erin_catto\">Erin Catto<\/a> (Blizzard Entertainment).<\/li>\n<li><a href=\"https:\/\/dl.dropboxusercontent.com\/u\/16861957\/gdc2015_rendering_the_world_of_far_cry_4.pdf\">Rendering the World of Far Cry 4<\/a>, by <a href=\"http:\/\/twitter.com\/stevemcauley\">Steve McAulley<\/a> (Ubisoft Montr\u00e9al).<\/li>\n<li><a href=\"http:\/\/www.reedbeta.com\/talks\/\">VR Direct: How NVIDIA Technology is Improving the VR Experience<\/a>, by <a href=\"http:\/\/twitter.com\/Reedbeta\/\">Nathan Reed<\/a> (NVidia).<\/li>\n<\/ul>\n<p>For a more extensive list,<a href=\"http:\/\/twitter.com\/skaven_\"> C\u00e9dric Guillemet <\/a>has been garnering <a href=\"http:\/\/blogs.wefrag.com\/skaven\/2015\/03\/03\/gdc-2015-papers\/\">links to GDC 2015 papers<\/a> on his blog.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Game Developers Conference took place last week in San Francisco. As I am starting to see more speakers publish their slides, I am creating this post to keep track of some them (this list is not meant to be &hellip; <a href=\"http:\/\/lousodrome.net\/blog\/light\/2015\/03\/09\/gdc-2015-presentations\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1,17],"tags":[123,253,664,362,669,667,676,373,672,668,671,677,663,662,360,134,63,29,665,536,372,227,385,111,674,673,440,149,675,670,666,213,525,524],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.13 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>GDC 2015 presentations &ndash; Light is beautiful<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/lousodrome.net\/blog\/light\/2015\/03\/09\/gdc-2015-presentations\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"GDC 2015 presentations &ndash; Light is beautiful\" \/>\n<meta property=\"og:description\" content=\"The Game Developers Conference took place last week in San Francisco. As I am starting to see more speakers publish their slides, I am creating this post to keep track of some them (this list is not meant to be &hellip; Continue reading &rarr;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/lousodrome.net\/blog\/light\/2015\/03\/09\/gdc-2015-presentations\/\" \/>\n<meta property=\"og:site_name\" content=\"Light is beautiful\" \/>\n<meta property=\"article:published_time\" content=\"2015-03-09T05:47:54+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2015-03-14T07:28:39+00:00\" \/>\n<meta name=\"author\" content=\"Julien Guertault\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@Zavie\" \/>\n<meta name=\"twitter:site\" content=\"@Zavie\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Julien Guertault\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/2015\/03\/09\/gdc-2015-presentations\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/2015\/03\/09\/gdc-2015-presentations\/\"},\"author\":{\"name\":\"Julien Guertault\",\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/#\/schema\/person\/a16a2a69d73eca763ffdf125c49eaa2f\"},\"headline\":\"GDC 2015 presentations\",\"datePublished\":\"2015-03-09T05:47:54+00:00\",\"dateModified\":\"2015-03-14T07:28:39+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/2015\/03\/09\/gdc-2015-presentations\/\"},\"wordCount\":155,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/#\/schema\/person\/a16a2a69d73eca763ffdf125c49eaa2f\"},\"keywords\":[\"anisotropic\",\"anti-aliasing\",\"compiler\",\"conference\",\"cubemap relighting\",\"Far Cry 4\",\"fiber\",\"GDC\",\"glossiness\",\"Google\",\"impostor\",\"job\",\"lead\",\"management\",\"NVIDIA\",\"optimization\",\"physically based rendering\",\"physics\",\"physics simulation\",\"programming\",\"quaternion\",\"reading list\",\"rgba\",\"seminar\",\"SH\",\"sky occlusion\",\"spherical harmonics\",\"talk\",\"thread\",\"trees rendering\",\"tutorial\",\"vegetation\",\"virtual reality\",\"VR\"],\"articleSection\":[\"Random\",\"Rendering\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/lousodrome.net\/blog\/light\/2015\/03\/09\/gdc-2015-presentations\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/2015\/03\/09\/gdc-2015-presentations\/\",\"url\":\"https:\/\/lousodrome.net\/blog\/light\/2015\/03\/09\/gdc-2015-presentations\/\",\"name\":\"GDC 2015 presentations &ndash; 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