{"id":834,"date":"2014-02-17T13:35:14","date_gmt":"2014-02-17T13:35:14","guid":{"rendered":"http:\/\/lousodrome.net\/blog\/light\/?p=834"},"modified":"2014-02-17T13:35:14","modified_gmt":"2014-02-17T13:35:14","slug":"lighting-and-atmospheric-effects-in-reset","status":"publish","type":"post","link":"http:\/\/lousodrome.net\/blog\/light\/2014\/02\/17\/lighting-and-atmospheric-effects-in-reset\/","title":{"rendered":"Lighting and atmospheric effects in Reset"},"content":{"rendered":"<p>I&#8217;m a bit late to the party, noticing that <a title=\"Posts by Mikko Kallinen\" href=\"http:\/\/reset-game.net\/?author=16\" rel=\"author\">Mikko Kallinen<\/a>, co-founder of Praxis, wrote a series of articles presenting an overview of the tech involved in the rendering engine he&#8217;s writing.<\/p>\n<ul>\n<li><a href=\"http:\/\/reset-game.net\/?p=196\">In Praxis: Surface Shading<\/a><\/li>\n<li><a href=\"http:\/\/reset-game.net\/?p=219\">In Praxis: Lighting<\/a><\/li>\n<li><a href=\"http:\/\/reset-game.net\/?p=284\">In Praxis: Atmosphere<\/a><\/li>\n<\/ul>\n<div style=\"width: 510px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/reset-game.net\/?p=284\"><img loading=\"lazy\" decoding=\"async\" alt=\"\" src=\"http:\/\/reset-game.net\/wp-content\/uploads\/2012\/12\/threshold_high-500x210.jpg\" width=\"500\" height=\"210\" \/><\/a><p class=\"wp-caption-text\">Shading and atmospheric effects in Praxis&#8217; engine<\/p><\/div>\n<p>The results are visually impressive, so it&#8217;s very unfortunate he doesn&#8217;t give more details. This video in particular, showcasing real-time atmospheric effects is outstanding.<\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/0ygZCDoCVec\" height=\"281\" width=\"500\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m a bit late to the party, noticing that Mikko Kallinen, co-founder of Praxis, wrote a series of articles presenting an overview of the tech involved in the rendering engine he&#8217;s writing. In Praxis: Surface Shading In Praxis: Lighting In &hellip; <a href=\"http:\/\/lousodrome.net\/blog\/light\/2014\/02\/17\/lighting-and-atmospheric-effects-in-reset\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[519,472,139,523,520,63,517,521,518,522],"class_list":["post-834","post","type-post","status-publish","format-standard","hentry","category-rendering","tag-atmospheric-scattering","tag-cloud-rendering","tag-deferred-shading","tag-god-rays","tag-mie-scattering","tag-physically-based-rendering","tag-praxis","tag-rayleigh-scattering","tag-reset","tag-volumetric-lighting"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Lighting and atmospheric effects in Reset &#8211; Light is beautiful<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/lousodrome.net\/blog\/light\/2014\/02\/17\/lighting-and-atmospheric-effects-in-reset\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Lighting and atmospheric effects in Reset &#8211; Light is beautiful\" \/>\n<meta property=\"og:description\" content=\"I&#8217;m a bit late to the party, noticing that Mikko Kallinen, co-founder of Praxis, wrote a series of articles presenting an overview of the tech involved in the rendering engine he&#8217;s writing. In Praxis: Surface Shading In Praxis: Lighting In &hellip; Continue reading &rarr;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/lousodrome.net\/blog\/light\/2014\/02\/17\/lighting-and-atmospheric-effects-in-reset\/\" \/>\n<meta property=\"og:site_name\" content=\"Light is beautiful\" \/>\n<meta property=\"article:published_time\" content=\"2014-02-17T13:35:14+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/reset-game.net\/wp-content\/uploads\/2012\/12\/threshold_high-500x210.jpg\" \/>\n<meta name=\"author\" content=\"Julien Guertault\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@Zavie\" \/>\n<meta name=\"twitter:site\" content=\"@Zavie\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Julien Guertault\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/lousodrome.net\\\/blog\\\/light\\\/2014\\\/02\\\/17\\\/lighting-and-atmospheric-effects-in-reset\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/lousodrome.net\\\/blog\\\/light\\\/2014\\\/02\\\/17\\\/lighting-and-atmospheric-effects-in-reset\\\/\"},\"author\":{\"name\":\"Julien Guertault\",\"@id\":\"https:\\\/\\\/lousodrome.net\\\/blog\\\/light\\\/#\\\/schema\\\/person\\\/a16a2a69d73eca763ffdf125c49eaa2f\"},\"headline\":\"Lighting and atmospheric effects in Reset\",\"datePublished\":\"2014-02-17T13:35:14+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/lousodrome.net\\\/blog\\\/light\\\/2014\\\/02\\\/17\\\/lighting-and-atmospheric-effects-in-reset\\\/\"},\"wordCount\":85,\"commentCount\":1,\"publisher\":{\"@id\":\"https:\\\/\\\/lousodrome.net\\\/blog\\\/light\\\/#\\\/schema\\\/person\\\/a16a2a69d73eca763ffdf125c49eaa2f\"},\"image\":{\"@id\":\"https:\\\/\\\/lousodrome.net\\\/blog\\\/light\\\/2014\\\/02\\\/17\\\/lighting-and-atmospheric-effects-in-reset\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/reset-game.net\\\/wp-content\\\/uploads\\\/2012\\\/12\\\/threshold_high-500x210.jpg\",\"keywords\":[\"atmospheric scattering\",\"cloud rendering\",\"deferred shading\",\"god rays\",\"Mie scattering\",\"physically based rendering\",\"Praxis\",\"Rayleigh scattering\",\"Reset\",\"volumetric lighting\"],\"articleSection\":[\"Rendering\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/lousodrome.net\\\/blog\\\/light\\\/2014\\\/02\\\/17\\\/lighting-and-atmospheric-effects-in-reset\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/lousodrome.net\\\/blog\\\/light\\\/2014\\\/02\\\/17\\\/lighting-and-atmospheric-effects-in-reset\\\/\",\"url\":\"https:\\\/\\\/lousodrome.net\\\/blog\\\/light\\\/2014\\\/02\\\/17\\\/lighting-and-atmospheric-effects-in-reset\\\/\",\"name\":\"Lighting and atmospheric effects in Reset &#8211; 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