{"id":772,"date":"2013-09-22T13:04:19","date_gmt":"2013-09-22T13:04:19","guid":{"rendered":"http:\/\/lousodrome.net\/blog\/light\/?p=772"},"modified":"2015-02-26T12:31:13","modified_gmt":"2015-02-26T12:31:13","slug":"a-list-of-important-graphics-research-papers","status":"publish","type":"post","link":"http:\/\/lousodrome.net\/blog\/light\/2013\/09\/22\/a-list-of-important-graphics-research-papers\/","title":{"rendered":"A list of important graphics research papers"},"content":{"rendered":"<blockquote class=\"twitter-tweet\" lang=\"en\"><p>I&#8217;ll start tweeting about graphics research papers which I think are important to know about for various reasons (in no particular order).<\/p>\n<p>\u2014 Tomas Akenine-M\u00f6ller (@inversepixel) <a href=\"https:\/\/twitter.com\/inversepixel\/statuses\/378910832752861184\">September 14, 2013<\/a><\/p><\/blockquote>\n<p><script src=\"\/\/platform.twitter.com\/widgets.js\" async=\"\" charset=\"utf-8\"><\/script><\/p>\n<p>This is an announcement that got all my attention. Since Twitter is a mess to find anything older than a day, here is the list so far:<\/p>\n<ol>\n<li><em><a href=\"http:\/\/design.osu.edu\/carlson\/history\/PDFs\/ten-hidden-surface.pdf\">A Characterization of Ten Hidden-Surface Algorithms<\/a><\/em>, Sutherland et al., ACM Computing Surveys, 1974<\/li>\n<li><em><a href=\"https:\/\/www.cs.washington.edu\/education\/courses\/csep557\/01sp\/lectures\/texture-mapping.pdf\">Survey of Texture Mapping<\/a><\/em>, Paul Heckbert, IEEE Computer Graphics and Applications, 1986<\/li>\n<li><a href=\"http:\/\/www.cs.cmu.edu\/afs\/cs.cmu.edu\/academic\/class\/15869-f11\/www\/readings\/pharr97_coherent_rt.pdf\"><em>Rendering Complex Scenes with Memory-Coherent Ray Tracing<\/em><\/a>, Matt Pharr et al., proceedings of SIGGRAPH, 1997<\/li>\n<li><a href=\"http:\/\/www.cs.virginia.edu\/~jdl\/bib\/envmap\/representation\/ramamoorthi01.pdf\"><em>An Efficient Representation for Irradiance Environment Maps<\/em><\/a>, Ramamoorthi &amp; Hanrahan, proceedings of SIGGRAPH, 2001<\/li>\n<li><a href=\"http:\/\/citeseerx.ist.psu.edu\/viewdoc\/download?doi=10.1.1.222.1398&amp;rep=rep1&amp;type=pdf\"><em>Decoupled Sampling for Graphics Pipelines<\/em><\/a>, Ragan-Kelley et al. ACM Transactions on Graphics, 2011<\/li>\n<li><a href=\"http:\/\/design.osu.edu\/carlson\/history\/PDFs\/crow-antialiasing.pdf\"><em>The Aliasing Problem in Computer-Generated Shaded Images<\/em><\/a>, Franklin C. Crow, Communications of the ACM, 1977<\/li>\n<li><a href=\"http:\/\/citeseerx.ist.psu.edu\/viewdoc\/download?doi=10.1.1.124.4731&amp;rep=rep1&amp;type=pdf\">Ray Tracing Complex Scenes<\/a>, Kay &amp; Kajiya, proceedings of SIGGRAPH, 1986<\/li>\n<li><a href=\"http:\/\/www.cs.cmu.edu\/afs\/cs\/academic\/class\/15869-f11\/www\/readings\/greene93_hierarchicalz.pdf\"><em>Hierarchical Z-buffer Visibility<\/em><\/a>, Greene et al., proceedings of SIGGRAPH, 1993<\/li>\n<li><a href=\"http:\/\/www.drama.uga.edu\/~jkundert\/DRAMA5310\/SoundFX\/SFX-DVD1\/FM%20Samples\/12-03B\/Drum%20Styles%20Vol4\/ROCK_KIT\/gu.pdf\"><em>Geometry Images<\/em><\/a>, Gu et al., ACM Transactions on Graphics, 2002<\/li>\n<li><a href=\"http:\/\/design.osu.edu\/carlson\/history\/PDFs\/catmull-zbuffer.pdf\"><em>A Hidden-Surface Algorithm with Anti-Aliasing<\/em><\/a>, Edwin Catmull, proceedings of SIGGRAPH, 1978<\/li>\n<li><a href=\"http:\/\/www.cs.rpi.edu\/~cutler\/classes\/advancedgraphics\/S10\/papers\/goral.pdf\"><em>Modeling the Interaction of Light Between Diffuse Surfaces<\/em><\/a>, Goral et al., proceedings of SIGGRAPH, 1984<br \/>\n<em>&#8220;The first radiosity paper, with the real physical Cornell box (which I&#8217;ve actually have seen in real life!)&#8221;<\/em><\/li>\n<li><em><a href=\"http:\/\/staff.cs.psu.ac.th\/iew\/cs344-481\/p1-williams.pdf\">Pyramidal Parametrics<\/a><\/em>, Lance Williams, proceedings of SIGGRAPH, 1983<\/li>\n<li><a href=\"http:\/\/www.cs.virginia.edu\/~gfx\/Courses\/2006\/DataDriven\/bib\/illumination\/debevec98.pdf\"><em>Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography<\/em><\/a>, Paul Debevec, proceedings of SIGGRAPH 2008<br \/>\n<em>&#8220;Influence on gfx proportional to title length!&#8221;<\/em><\/li>\n<li><a href=\"http:\/\/people.csail.mit.edu\/ericchan\/bib\/pdf\/p17-pineda.pdf\"><em>A parallel algorithm for polygon rasterization<\/em><\/a>, Juan Pineda, proceedings of SIGGRAPH, 1988<\/li>\n<li><a href=\"http:\/\/window.stanford.edu\/projects\/flashg\/papers\/texture_compression\/paper.pdf\"><em>Rendering from compressed textures<\/em><\/a>, Beers et al., proceedings of SIGGRAPH 1996<br \/>\n<em>&#8220;This one (out of 3) of the 1st texture compression papers ever! Uses VQ so probably not something you want today, but major eye opener!&#8221;<\/em><\/li>\n<li><a href=\"http:\/\/ieeexplore.ieee.org\/xpls\/abs_all.jsp?arnumber=4056984\"><em>A general version of Crow&#8217;s shadow volumes<\/em><\/a>, P. Bergeron, IEEE Computer Graphics and Applications, 1986<br \/>\n<em>&#8220;Generalized SV. Nice trick&#8221;<\/em><\/li>\n<li><em><a href=\"http:\/\/www1.cs.columbia.edu\/~ravir\/6160\/papers\/p109-akeley.pdf\">Reality engine graphics<\/a><\/em>, Kurt Akeley, proceedings of SIGGRAPH 1993<br \/>\n<em>&#8220;Paper describes MSAA, guard bands, etc etc&#8221;<\/em><\/li>\n<li><a href=\"http:\/\/www.cs.cmu.edu\/afs\/cs\/academic\/class\/15869-f11\/www\/readings\/hakura97_texcaching.pdf\"><em>The design and analysis of a cache architecture for texture mapping<\/em><\/a>, Hakura and Gupta, proceedings of ISCA 1997<br \/>\n<em>&#8220;Classic texture $ paper!&#8221;<\/em><\/li>\n<li><a href=\"http:\/\/www.cs.columbia.edu\/~ravir\/6160-fall04\/papers\/p385-lokovic.pdf\"><em>Deep shadow maps<\/em><\/a>, Lokovic and Veach, proceedings of SIGGRAPH 2000<br \/>\n<em>&#8220;Lots of inspiration here!&#8221;<\/em><\/li>\n<li><a href=\"http:\/\/excelsior.biosci.ohio-state.edu\/~carlson\/history\/PDFs\/cook-reyes.pdf\"><em>The Reyes image rendering architecture<\/em><\/a>, Cook et al., proceedings of SIGGRAPH 1987<br \/>\n<em>&#8220;Sooo good &amp; mega-influential!&#8221;<\/em><\/li>\n<li>\n<div><a href=\"http:\/\/mathinfo.ens.univ-reims.fr\/image\/siIllumination\/Complements\/A%20practical%20model%20for%20light%20subtransport%20(Jensen).pdf\"><em>A practical model for subsurface light transport<\/em><\/a>, Jensen et al.,\u00a0proceedings of SIGGRAPH 2001<\/div>\n<\/li>\n<li><em><a href=\"https:\/\/artis.imag.fr\/Members\/Cyril.Soler\/DEA\/Ombres\/Papers\/William.Sig78.pdf\">Casting curved shadows on curved surfaces<\/a><\/em>, Lance Williams, proceedings of SIGGRAPH 1978<br \/>\n<em>&#8220;*the* shadow map paper!&#8221;<\/em><\/li>\n<li><em><a href=\"http:\/\/dl.acm.org\/citation.cfm?id=363368\">On the design of display processors<\/a><\/em>, Myer and Sutherland, Communications of the ACM 1968<br \/>\n<em>&#8220;Wheel of reincarnation&#8221;<\/em><\/li>\n<li><a href=\"http:\/\/www.ecse.rpi.edu\/~wrf\/wiki\/ComputerGraphicsFall2009\/heckbert-rls-jello.pdf\"><em>Ray tracing Jell-O brand gelatin<\/em><\/a>, Paul S. Heckbert, Communications of the ACM 1988<\/li>\n<li><a href=\"http:\/\/research.microsoft.com\/apps\/pubs\/default.aspx?id=68335\"><em>Talisman: Commodity realtime 3D graphics for the PC<\/em><\/a>, Torborg and Kajiya, Proceedings of SIGGRAPH 1996<\/li>\n<li><a href=\"http:\/\/people.csail.mit.edu\/fredo\/PUBLI\/Fourier\/\"><em>A Frequency Analysis of Light Transport<\/em><\/a>, Durand et al., Proceedings of SIGGRAPH 2005<br \/>\n<em>&#8220;Very influential!!&#8221;<\/em><\/li>\n<li><a href=\"http:\/\/link.springer.com\/chapter\/10.1007\/978-3-7091-6453-2_5\"><em>An Ambient Light Illumination Mode<\/em><\/a> (behind a paywall),  S. Zhukov, A. Iones, G. Kronin, Eurographics 1998<br \/>\n<em>&#8220;First paper on ambient occlusion, AFAIK. Not that old&#8230;&#8221;<\/em><\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ll start tweeting about graphics research papers which I think are important to know about for various reasons (in no particular order). \u2014 Tomas Akenine-M\u00f6ller (@inversepixel) September 14, 2013 This is an announcement that got all my attention. Since Twitter &hellip; <a href=\"http:\/\/lousodrome.net\/blog\/light\/2013\/09\/22\/a-list-of-important-graphics-research-papers\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[17,20],"tags":[448,74,253,458,450,500,58,452,125,387,449,654,254,177,369,502,457,126,227,499,80,501,64,98,451],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.13 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>A list of important graphics research papers &ndash; Light is beautiful<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/lousodrome.net\/blog\/light\/2013\/09\/22\/a-list-of-important-graphics-research-papers\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A list of important graphics research papers &ndash; Light is beautiful\" \/>\n<meta property=\"og:description\" content=\"I&#8217;ll start tweeting about graphics research papers which I think are important to know about for various reasons (in no particular order). \u2014 Tomas Akenine-M\u00f6ller (@inversepixel) September 14, 2013 This is an announcement that got all my attention. Since Twitter &hellip; Continue reading &rarr;\" \/>\n<meta property=\"og:url\" content=\"http:\/\/lousodrome.net\/blog\/light\/2013\/09\/22\/a-list-of-important-graphics-research-papers\/\" \/>\n<meta property=\"og:site_name\" content=\"Light is beautiful\" \/>\n<meta property=\"article:published_time\" content=\"2013-09-22T13:04:19+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2015-02-26T12:31:13+00:00\" \/>\n<meta name=\"author\" content=\"Julien Guertault\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@Zavie\" \/>\n<meta name=\"twitter:site\" content=\"@Zavie\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Julien Guertault\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"http:\/\/lousodrome.net\/blog\/light\/2013\/09\/22\/a-list-of-important-graphics-research-papers\/#article\",\"isPartOf\":{\"@id\":\"http:\/\/lousodrome.net\/blog\/light\/2013\/09\/22\/a-list-of-important-graphics-research-papers\/\"},\"author\":{\"name\":\"Julien Guertault\",\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/#\/schema\/person\/a16a2a69d73eca763ffdf125c49eaa2f\"},\"headline\":\"A list of important graphics research papers\",\"datePublished\":\"2013-09-22T13:04:19+00:00\",\"dateModified\":\"2015-02-26T12:31:13+00:00\",\"mainEntityOfPage\":{\"@id\":\"http:\/\/lousodrome.net\/blog\/light\/2013\/09\/22\/a-list-of-important-graphics-research-papers\/\"},\"wordCount\":479,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/#\/schema\/person\/a16a2a69d73eca763ffdf125c49eaa2f\"},\"keywords\":[\"ACM\",\"ambient occlusion\",\"anti-aliasing\",\"compressed textures\",\"culling\",\"deep shadow maps\",\"diffuse\",\"environment mapping\",\"global illumination\",\"HDR\",\"IEEE\",\"light transport\",\"MSAA\",\"paper\",\"photograhy\",\"radiosity\",\"rasterization\",\"ray tracing\",\"reading list\",\"Reyes\",\"shadow map\",\"shadow volumes\",\"SIGGRAPH\",\"subsurface scattering\",\"texture mapping\"],\"articleSection\":[\"Rendering\",\"Science\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"http:\/\/lousodrome.net\/blog\/light\/2013\/09\/22\/a-list-of-important-graphics-research-papers\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"http:\/\/lousodrome.net\/blog\/light\/2013\/09\/22\/a-list-of-important-graphics-research-papers\/\",\"url\":\"http:\/\/lousodrome.net\/blog\/light\/2013\/09\/22\/a-list-of-important-graphics-research-papers\/\",\"name\":\"A list of important graphics research papers &ndash; 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