{"id":149,"date":"2012-02-03T07:51:03","date_gmt":"2012-02-03T07:51:03","guid":{"rendered":"http:\/\/lousodrome.net\/blog\/light\/?p=149"},"modified":"2012-10-17T09:19:54","modified_gmt":"2012-10-17T09:19:54","slug":"capturing-and-rendering-tiny-details","status":"publish","type":"post","link":"http:\/\/lousodrome.net\/blog\/light\/2012\/02\/03\/capturing-and-rendering-tiny-details\/","title":{"rendered":"Capturing and rendering tiny details"},"content":{"rendered":"<p>Not so long ago I discovered this <a href=\"http:\/\/gaim.umbc.edu\/2011\/07\/24\/shiny-and-clean\/\">article presenting the CLEAN mapping technique<\/a> used in Civilization V to manage how detail gets filtered with distance. I found the side effect of emerging anisotropic surfaces very seducing.<\/p>\n<p>This week\u00a0<a href=\"http:\/\/twitter.com\/kenpex\">Angelo Pesce<\/a> wrote <a href=\"http:\/\/c0de517e.blogspot.com\/2012\/02\/normalmaps-everywhere.html\">some thoughts on how the problem of how to represent and render detail<\/a> in general, how normal maps are not so well suited and what can be done instead.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Not so long ago I discovered this article presenting the CLEAN mapping technique used in Civilization V to manage how detail gets filtered with distance. I found the side effect of emerging anisotropic surfaces very seducing. This week\u00a0Angelo Pesce wrote &hellip; <a href=\"http:\/\/lousodrome.net\/blog\/light\/2012\/02\/03\/capturing-and-rendering-tiny-details\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[17],"tags":[65,94,95,96,93,227],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.13 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Capturing and rendering tiny details &ndash; Light is beautiful<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/lousodrome.net\/blog\/light\/2012\/02\/03\/capturing-and-rendering-tiny-details\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Capturing and rendering tiny details &ndash; Light is beautiful\" \/>\n<meta property=\"og:description\" content=\"Not so long ago I discovered this article presenting the CLEAN mapping technique used in Civilization V to manage how detail gets filtered with distance. I found the side effect of emerging anisotropic surfaces very seducing. This week\u00a0Angelo Pesce wrote &hellip; Continue reading &rarr;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/lousodrome.net\/blog\/light\/2012\/02\/03\/capturing-and-rendering-tiny-details\/\" \/>\n<meta property=\"og:site_name\" content=\"Light is beautiful\" \/>\n<meta property=\"article:published_time\" content=\"2012-02-03T07:51:03+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2012-10-17T09:19:54+00:00\" \/>\n<meta name=\"author\" content=\"Julien Guertault\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@Zavie\" \/>\n<meta name=\"twitter:site\" content=\"@Zavie\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Julien Guertault\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/2012\/02\/03\/capturing-and-rendering-tiny-details\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/2012\/02\/03\/capturing-and-rendering-tiny-details\/\"},\"author\":{\"name\":\"Julien Guertault\",\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/#\/schema\/person\/a16a2a69d73eca763ffdf125c49eaa2f\"},\"headline\":\"Capturing and rendering tiny details\",\"datePublished\":\"2012-02-03T07:51:03+00:00\",\"dateModified\":\"2012-10-17T09:19:54+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/2012\/02\/03\/capturing-and-rendering-tiny-details\/\"},\"wordCount\":75,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/#\/schema\/person\/a16a2a69d73eca763ffdf125c49eaa2f\"},\"keywords\":[\"BRDF\",\"CLEAN mapping\",\"detail\",\"filtering\",\"normal mapping\",\"reading list\"],\"articleSection\":[\"Rendering\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/lousodrome.net\/blog\/light\/2012\/02\/03\/capturing-and-rendering-tiny-details\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/lousodrome.net\/blog\/light\/2012\/02\/03\/capturing-and-rendering-tiny-details\/\",\"url\":\"https:\/\/lousodrome.net\/blog\/light\/2012\/02\/03\/capturing-and-rendering-tiny-details\/\",\"name\":\"Capturing and rendering tiny details &ndash; 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